Dead Space 2I would be lying if I said I wasn’t looking forward to playing Dead Space 2, the original game is one of my favourite horror games ever. In fact it’s probably in my top three, right under Silent Hill and Resident Evil (the PS1 originals). I simply enjoy being scared senseless, and with modern surround sound and a darkly lit room Dead Space delivered this with glorious (or should that be gory-ous?!) graphics and sci-fi atmosphere.
Dead Space 2 continues to follow the main character from DS1, Isaac Clarke, fighting his flashbacks of his deceased wife and nightmares from the spaceship Ishimura. He wakes up in a mental ward at a huge space station and quickly he realises that the alien race, the Necromorphs, are loose and killing everyone. Right from the get-go you get an understanding that the storyline is far better presented and the main character is given much more depth.
This involvement in a deeper and more developed storytelling is obvious throughout DC2. Isaac is no longer so anonymous, has opinions on different matters and meets interesting personalities along his journey. In fact the storyline is excellent. It is only slightly marred by too many radio interruptions with distressed callers. They should have made more cutscenes and avoided some of the radio chatter, simply because it breaks with the feeling of being alone.
|The small baby-like monsters are rather disturbing.|
|Removing limbs is the key to taking the monsters down.|
Combine these great controls and weaponry with a large “cast” of horrific aliens, and you have yourself the best horror gameplay on the market. The aliens range from small exploding baby-like creatures to enormous brutes that literally smash your face in. There is even a new type which throws liquid that slows you down; making fights with hordes of enemy types a real challenge. The challenging gameplay however never feels clunky, and is entertaining because you constantly need to improve your skills and be even more cunning in how you use the little stasis (slow-mo liquid), ammo and objects you have to throw at the enemies.
|The outdoor, weightless segments are really good and add variation.|
|Getting close and personal with the Necromorhps is not recommended!|
The graphics and sheer detail within them is incredible. Easily one of the best looking games around. I really liked that the environments in DC2 are far more varied in both location, style and colour palette than DC1. However the more user friendly “A to B” layout of the whole game is shameful. Literally the whole game is a long corridor. This shows that the developers have tried to get more mainstream gamers into the series. DC1 at least let you traverse each area of its spaceship more freely and without going simply from one place to the other. DC2 should not have been different. Thank god they have got rid of the mission screens though.
|Some of the scenes are breathtaking!|
Dead Space 2: Severed (DLC)
I purchased this DLC for DC2 since it was an extension to the singleplayer. It tells a separate story from Isaac's with its own characters (apparently taken from Dead Space: Extraction). The DLC takes about 1-2 hours to complete. It reuses some of the locations from DC2, but takes place slightly before when Isaac roamed around, and branches out to new areas as well. Severed quicker rewards you with upgrades and has a more hectic feeling to it than DC2. The story doesn’t really do so much interesting, but the ending is really good. All in all it’s a nice expansion of the DC2 universe.