Sunday, 20 August 2017

Wild Bolivian recon holidays

Tom Clancy's Ghost Recon Wildlands



Platform tested: Xbox One

Ubisoft catered a lot for the open world aspect of coop shooting games with their excellent The Division last year. TC's Ghost Recon Wildlands takes this coop multiplayer even further. If you really enjoyed the coop parts in Far Cry 4, you'll love to learn that TCGRW is even more of this, only with ton more options. In fact it's a huge game solely about four special soldiers completing tasks in a gigantic open world, slowly taking down a huge narco cartel in Bolivia. Played either alone with three other AI soldiers to command or with friends, you are in for a massive task. The problem is, does it outstay it's welcome?

The Ghost Recon franchise has had varying types of shooters in it's franchise through the years, no previous back story or replay of these are needed for TCGRW though. It's an entirely standalone title as such. It plays as a third person shooter with precise gunplay in first person to take down the enemies when shooting. There's a large amount of stuff to do here and a game to really dig those grinding skills into. Let me share some of my experience.




The storyline is a pretty standard Ubisoft Tom Clancy affair; some military introduction babble from a high ranking officer, a huge enemy operation needs taking down and some real life setting to fit in nicely, making it feel more authentic. It's hardly a story that engages much emotion or atmosphere with the player, but the narrative introduction of each gang leader is at least exciting in it's movie style presentation. It's about the "not so distant" future of warfare with top end equipment for you to play around with.

The first mission eases you into the controls; the spying aspect of the drone, marking enemies, setting up sniper syncing and silently taking down enemies. It's about being ghosts, stealthy as best you can, but luckily it's a game that allows you to go loud if you are spotted. The noisy firefights are indeed tricky to survive rather than sneaking your way around, but at least it opens for different approaches. I really hate stealth games that stop the player after they are seen by the enemy. What's stopping you here is more about the survival of tons of enemies engaging you in combatt once you're spotted.

The gameplay feels solid, just what you'd expect from a Ubisoft shooter, I instantly settled into the controls and really enjoyed covering behind objects, popping my iron sights out and shooting the bad guys in first person. It brings me back to the glorious gameplay hours spent in Rainbow Six Vegas, with switching between third and first person being incredibly fun! In fact, I'd say the game is a combination of Far Cry 4's coop mode, think an open world with dense foilage where sneaking up to enemy bases and taking down everyone in it silently is key, combined with the controls of the RB6 Vegas games.

The main point of the plot is taking down the head of the narco cartel, however he has tons of leaders working for him, each controlling a set area of the huge map. Arresting or killing these leaders gives you clues and intel towards taking down the next and so on. It's a fun way of portioning the game into more bite sized segments avoiding overwhelming the player completely. The sheer size of the game's map is unbelievable though; think of Far Cry 4's two huge map parts, TCGRW has twenty and will take you nearly four and half hours to walk across by foot. Exploring each map segment gives you access to new weapons, experience point for upgrades to your soldiers and gun parts to further enhance your favourite weapon of choice. There's even a local rebel group, which you can call in for backup in form of soldiers or artillery, to upgrade too.

The upgrade system is a way of rewarding the player for grinding themselves up level ladder. So big is this game, that although you set out to play this game for tens and tens of hours; well I doubt your're going to see it right to the ending credits. Much like The Division, this is about making soldier classes, leveling them and enjoying the cooperative part. I must stress though, if you don't mind a generic story and simply enjoy shooter games, I really did enjoy playing it on my own with the help of AI soldiers. Just be warned it gets very lonely and repetitive on your own





Visually the game is an impressive one for the eye, considering the vast landscape and draw distance it's fantastic engine tech running the graphics show. Right up there with The Division level of detail;  there's tons of foliage, mountains and varied terrains making TCGRW a fun game to explore. To aid help in this huge playfield there are vehicles to drive and especially the helicopter gives a lovely birds eye view and showcases the diversity of the engine, looking good even at a distance. The close up details are good too, hiding in blowing grass and branches everywhere. My playthrough was on an Xbox One, where the game is 900p (vs. PS4's 1080p), still it looks very clean. Here's hoping the Xbox One X version running 4K will look super sharp. All in all a solid visual package for such a huge scaled game.

TCGRW does suffer in some departments though; the game is incredibly repetitive, although it never has sold itself as anything other than a big open world, grindy type of coop shooter. Just be aware if a deep story, lots of cinematics and a linear singleplayer game is your thing, there's nothing to find here. I found the missions felt very auto generated in structure, areas previously stumbled upon would be reset if a story mission suddenly took place there. There's only a handful of mission types too, so expect repetition in the truckload. I also encountered, numerous times, a bug where I simply fell through the ground of game. Annoying, especially if I was in the middle of a mission. I also found the AI only to be tough in large groups, however their AI intelligence leaves somewhat to be desired.

I went in expecting the game to be what it was, I did my research before buying and did so when the price had fallen. A such, I found the game delivered what it promised. It could clearly have been a much more fantastic experience had it followed a more narrative approach with a focus on storytelling like the Far Cry games of late, but it aims for the online community, simply delivering a single player only for convenience. There's tons of potential here for much deeper experience, but it never aimed for that and so my complaints will just remain as wishlist for a potential sequel.

Buy the game with this in mind and enjoy some incredibly solid, fun and tactical special forces gunplay mechanics and firefight action. Be warned though, it's repetitive nature will kick in sooner than later.

Rating

★★★★

    + Plus points

    • Massive open world, littered with places to visit and stuff to find.
    • Lots of character and gun customisation options.
    • Coop play is highly prioritised throughout the gameplay mechanics.

    - Minus points

    • Repetitiveness in missions, tasks and collectables.
    • Enemy AI feels a little simple.
    • Very grindy game structure, with little focus on anything else.

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