Review
Played on: Xbox 360
Released: 2012
Released: 2012
I've played the series a lot through the years, and found DoA4 being one of my favourite fighters this generation. It's a game that doesn't take much to get into, is fast and aggressive, and title I continued to bring out to play when friends visited.
So, here Tecmo are back with DoA5. In a genre that's one of slowest to adapt and change from it's original formula. DoA carries a lot of heritage from Sega's famous Virtua Fighter series, with it's three button layout: kick, hit, and defence. DoA, however, adds a grab/throw button and a lot more speed than the VF games.
It's fun to see that DoA5, with a few selected VF characters making an appearance, giving gratitude to it's inspiration.
The fighting arenas are large, as usual in a DoA title, and add some cool ways to interact with them. Fighting often continues on a new level after players get pushed or smashed off an edge. The arenas are, however, a varied bunch visually. Some are great, with amazing lighting, others are simple and have some terrible, almost last-gen, textures.
I like the idea though, making you play each of the fighters in turn and learning about their past, but it could have been done much better. I miss the arcade endings they've sacrificed for this story mode. They could honestly have just added them, content isn't something fighters have a lot of anyway.
It begs to ask the question: Will there be a DoA: Xtreme based on this game, and if so, why isn't it just implemented into DoA's story mode? That would've been a fantastic edition and made room for more variation.
You'll have hours of fun playing it with friends and it will certainly be one of the favourite games to bring out when you just want a fix for some multiplayer action. There's a bunch of characters to choose from and a corresponding amount of costumes for each.
Combined with the interactive fighting arenas it never fails to entertain it's players and bring out many laughs. There are a couple of new, cool, characters too and a handful of VF fighters to keep things interesting.
It's good to see Tecmo trying to push the genre further and taking a technical jump ahead from it's other rivals. If only these Japanese developers weren't so slow to change and add more content.
Overall, a welcome comeback for DoA fans like myself, warmly recommended!