Review
Played on: Xbox 360
Released: 2012
Released: 2012
I recall downloading the trial and trying it out for about 10 minutes. Not really "getting" the idea of it all, I quit the demo and played something else. The following week I started thinking about it again and tried the trial version for a second time.
This time it just "clicked". I was addicted, learning to build things and understanding how to progress. Gathering material source, upgrading tools and building my own little shelter. I bought it straight away when the trail ended after an hour of play. Since then, I've spent hours in Minecraft's simplistic, yet so addictive world!
If you throw away Minecraft because of it's visuals you're missing the point. This is 100% about gameplay. There are no cutscenes, there's no story and there's no overall goal. Simply create and build your own world and story.
It's represented in a minimalist fashion, because it works best this way. It's easy to build and create when everything can be measured in blocks. It allows modern hardware to make huge worlds and endless alterations of the environment, storing everything you alter, add or remove.
The game auto-generates almost everything. You set a few, simple parameters for the world creation before beginning to play. It then generates a huge landscape, full of snowy mountains, dense forests, deep seas, rivers, lakes and massive underground caves.
Minecraft actually evolves a lot around the latter. Caves give easy access, without digging, to what lies underneath the ground. Mining is key to getting resources, thus giving you materials to build better tools, weapons, ovens, beds, appliances, stronger buildings and so on.
Nighttime, however, is a different story. Zombies, spiders and skeletons with bow and arrows, begin to emerge from the dark. Even worse, are creeps. Green, zombie-like monsters that blow up when they get near you. They make a horrible hissing sound too.
These enemies disperse when morning arrives and the sun kills them. But once you realise you need to dig underground to find better materials for more powerful tools and weapons: be it iron, gold diamonds or other valuable resources, you need to be aware that monsters are down there. You often come across huge, natural caves that spawn enemies. The trick is to place torches in every dark corner to prevent monsters from spawning.
You wouldn't think I'd say this, but at times it's scary as hell. Even with it's simple, block based, graphics. Exploring dark caves scares the shit out of you at times. The key to this is that you feel vulnerable underground, like you would in real life and even more so when you've mined lots of valuable resources. You want to bring these to the surface and store them in your, ever expanding, home.
In your home, or multiple homes depending on your ambitious side, usually ends up being a palace when you get comfortable with the controls and building skills. Complete with storage boxes, beds, weapons, staircases and rooms. Your Lego skills come back to you from childhood!
I really appreciated the drop-in/drop-out multiplayer splitscreen in this version too. It lets up to four people explore together, or if a friend drops by they can simply join in and the screen splits up to accommodate, without loading or stopping the game. Same is for online sessions.
I strongly recommend the multiplayer experience. There's so much fun in collaborating; be it mining, exploring or building massive structures together. It's a quicker way to tons of resources too.
This is probably on the best games you can get on Xbox Arcade and it's well worth it's higher asking price. It's addictive, creative and offers a new scenario and experience each time you play.
It may not have an overall goal, fancy story or shiny visuals, but what Minecraft has, is hours and hours of creative and addictive fun. Warmly recommended!