Review
Released: 2017
Originally released: 2008 (HD), 2009 (Fury) on PS3, 2012 (2048) on Vita
I was updating some of my old blog posts, when I realised, I'd never reviewed the wipEout Omega Collection when it came out on PS4 back in 2017, five years ago already! Confused, I realised it had just slipped past my to-do list of reviews. I took the time to pull out my old PS4 and give the game some new hours of play to write this, plus I like to race this game every now and then for something different than car racers. For those unaware, this is a collection of wipEout HD, complete with its Fury expansion, from PS3 and wipEout 2048 from the PS Vita. All the modern wipEout’s gathered in one excellent value for money package. Although technically, the wipEout HD Fury combo was available as DLC for wipEout 2048 on the Vita as well, so you could collect it all under one console on the PS Vita too. All these earlier releases, though, can be substituted in exchange for the Omega Collection. While impressively wipEout HD Fury ran at a dynamic 1080p@60fps back on the PS3, Omega Collection on the PS4 now runs its 1080p resolution locked, with no downgrade to 720p in splitscreen like on the PS3. 3D mode is sadly removed, but then again who has a 3DTV anymore except me, as compensation the whole package now supports PlayStation VR for those wanting some true 3D action. Owners of a PS4 Pro or PS5 will be pleased to know it runs 4K@60fps. I found the motion blur too heavy in the game and can recommend turning it off, HDR is also added, though without any slider it looks a bit over saturated to my taste.
So, while the game is divided in two distinct games, so is my opinion. I’m a huge fan of the original, 90’s, wipEout trilogy on the first PlayStation, but I enjoy playing wipEout HD Fury from time to time. However, my favourite wipEout outside of the original trilogy has always been wipEout Pure on the PSP, it was such a good launch title for the system.
I do, however, not care for the super minimalist and modernist art style, but we can’t really blame this collection for that. Same goes for the higher-class races that turn into a chaotic wall slamming and explosion fest with a very random outcome to winning or not. Then again, the fastest race classes have often broken the earlier wipEout games too. The sweet spot are the middle classes, where it goes fast but controllably so.