Although Resident Evil is regarded as the release that massively popularised the term "survival horror", it lent lots of inspiration and ideas from the true inventor of the genre. That title was Alone in the Dark, released on PC in 1992 and on the 3DO console in 1993.
It pioneered the usage of pre-rendered backgrounds with 3D characters onscreen, as well as using the infamous tank controls in combination with camera angles. Even the famous scene of dogs smashing through the windows in RE, is lifted straight from AitD.
Sadly, no more ports were made to other consoles of the first game. However, it received two sequels, in 1993 and 1994 respectively, utilising the same game engine and tank controls. However, these sequels deviated from the horror mansion theme and by the time Resident Evil released in 1996, the trilogy was vastly dated. The franchise has since then been attempted revived, with various results and lukewarm reception.
This year saw yet another attempt at bringing back the series. A remake of the first game was scrapped during development and the result is a re-imagination of that title instead. So, while it's not a direct remake, it bases itself a lot upon the original 1992 title. Sadly, sales during this year were not satisfactory and the development team has been shut down.
I've always been intrigued by this title as I absolutely love the first RE from 1996 and read it drastically changed during development because of AitD releasing. As such, this re-imagination became something I needed to play!
Let's take a look at this scary mansion title!
Firstly, there was a playable demo released last year, called Grace in the Dark, prior to its release. It's kind of a cool, albeit small, preview to the main game. With its own little standalone story! I recommend giving it a download, as it takes place at the mansion prior to when the main protagonists from the full game arrive.
The main game refreshingly focuses mainly on exploration and puzzles, with enemy counts kept small. Think of it was how the first Resident Evil was, where combat wasn’t the main focus. It helps the player appreciate the environments and focus about the exploring, resulting in a less action focused and calmer experience. It's about the atmosphere rather than being directly scary, although there are multiple jump scares throughout!
I appreciate the subtle beginnings to the story too, everyone acting quite casual at the mansion. Not really worrying about what's going on and the arrival of the main characters. There's this creepy feeling everything not quite seeming as it appears!
To my surprise there are points in the game where you're transported in dreams to various locations altogether. Often to typical swampland, Louisiana styled areas. These help the variation, allowing the setting to move away from the mansion. They offer a different atmosphere too. Some are really unexpected locations like a cathedral and an Egyptian tomb!
Then mansion itself is gradually unlocked, where puzzles and keys allow you to reach further into the building. Giving access to anything from massive halls to a choice of rooms. Unlike Resident Evil, you meet other characters a little more often, going about their own casual life. Emphasising that they might not be experiencing the same as the player!