Should wii get a We?

So, I was gifted a...

...Wii. And yes, I'm well aware that it's over 18 years ago the console launched. I was lucky enough to have the console gifted to me by a close friend after his father, who owned one, sadly passed away. From the golden age of Wii Sports reaching out to all generations; gamers and casuals alike.

Although experienced console players from the seventh generation liked to see themselves as "hardcore" and often ridiculed the lower powered Wii, the true sales winner of that generation was in fact the Wii. While the Xbox 360 and PlayStation 3 would reach about 85 million units sold each, Wii would pass 100 million.

It brought Nintendo back to massive sales with stationary consoles, a number which had declined through the Nintendo 64 and GameCube era with Sony taking a massive marketing share with its PlayStation consoles. While Nintendo dominated the handheld market prior to the Wii with the DS passing over 150 million units sold, the company wanted to return in a strong way with a stationary console as well. Wii was that solution.

Console manufactures have since this era settled into simply refining what works well in their consoles; Microsoft and Sony competing for raw graphics power and Nintendo going an alternate route with Switch. However, when I look back on this seventh generation of consoles it's perhaps the last interesting one, with a lot of development taking different directions. Especially with the Wii.

Synonymous with the height of Wii popularity was Nintendo's CEO Satoru Iwata, who sadly passed away in 2015, and perhaps even more of a public figure was Reggie Fils-Aimé, CEO of Nintendo America. Reggie changed Nintendo's marketing style and modernised it, key in reviving the company as a dominant partner in the industry. His public appearance gained much popularity through his outspoken and direct voice towards the competitors.

These were the years where the yearly E3 conferences in the USA, were a huge gaming event. I recall many Wii presentations of its hardware and games from this era. A unique time that I look back on fondly.


Back story

While 360 & PS3 appealed to established players by pushing technical boundaries of graphics and online play, denying Wii's impact on the market, simply because hardware was simpler, is grossly underestimating it. Not only did it cater for the Nintendo veterans, but it also brought in the whole family, selling itself into homes which never would've bought a gaming device in the first place. Hence where my console originated!

Wii's massive impact has faded over time, perhaps after the ill-fated Wii U and drowned in the shadow of the most sold console of all-time, thereafter; the Switch. Similar to how the Switch in modern times has raised to massive sales fame by turning away from the hardware power race of Xbox and PlayStation, the Wii began this new strategic direction from Nintendo all the way back in 2006.

Wii moved away from the hardware race and offered a gyro-based control method, revolutionising how we perceived controlling games. It might have been disliked over time as third party titles varied enormously in quality when it came to their controls, but Nintendo's own first party titles navigated it cleverly. Retrospectively, it may be knocked down on by loud voices of the competition, but there's a reason Sony blatantly copied it with the PlayStation Move and Microsoft poured millions into the Kinect; aiming for similar experiences that cater for a demography with little gaming experience.

Priced lower than its competitors, especially the expensive PS3, the Wii hardware was basically an overclocked GameCube with additional memory. Thus, it resided in the 480i/480p range for resolution. A risky move as the world was rapidly transitioning over to HDTVs at the time. Both 360 and PS3 moved their focus over to the "HD" era with 720p resolution and fancy new shader effects, while Wii stayed visually in the same generation as the one that preceded it. Nintendo's smart move was that it cut hardware manufacturing and games development cost.


Design

Originally the Wii launched in white, probably the colour you think of when you hear the name, with a sleek and minimalist design which also went into its menu system too. A far cry from the bold appearance of the rather juvenile looking GameCube. The Wii almost disappears next to TV with its low-key and more mature design. It was much smaller than the competitors at the time with a few neat touches even just on the console's appearance alone.

Firstly, it can be placed either horizontally, which is the traditional way, but I feel the way it was designed was being placed vertically. This is emphasized by being bundled with a silver stand, giving the vertical position a tilted angle. Making it appear cool and iconic. My Wii is the black version which released 2009 and bundled with Wii Sports Resort. It even has a small plastic stand for the silver stand to be secured in. Talk about securing yourself from people tipping over the console! Not only that, but there are rubber grips for each controller and wrist straps too; the sheer amount of safety!


Secondly, the disc slot has a neat blue, LED light surrounding it. Which blinks as you insert or eject a game disc. Back when it was online it would even blink when you received emails or messages too! A cool and, I must say, neat looking styling.

For the Wii to understand where the controllers are situated, it utilises a sensor bar which was also bundled with the console. While it's not ideal with things placed around your TV, it's a thin and barely noticeable plastic strip which can reside on top or beneath your screen. This needs to be specified in the console options so it can coordinate the onscreen cursor.

However, the most noticeable thing about the Wii is not the sleek design, but rather that Nintendo cleverly split the whole controller in two parts. A radical departure from traditional controllers and something that never had been done prior to it.

The main part was an IR remote with a gyro, the Wii Remote, which can be held vertically or horizontally and be turned in any direction to control. Separately, but connected to the Wii Remote with a cord, is the Nunchuk which offers an analogue stick, a couple of buttons and gyro controls in addition.


This separation of left- and right-hand parts of the controller, is still present in Nintendo's legacy with the Switch 1 & 2. It marks a clear distinction from the competitors and allows for many clever ways of controlling games physically.

The Wii I received is a later model after the redesign of the Wii Remote. As such, the two Wii Remotes have Motion Plus built-in, increasing the precision of the gyro detection. This feature is only used in the later Wii titles and was also sold as an extra peripheral for the standard Wii Remotes.

Still worth it?

The question is, is it still worth getting hold of a Wii? Considering the five games I've played so far; definitely. They all offer something very different as the control methods aren't traditional ones. Sure, in an emulation you can largely bypass anything gyro based, but that defeats the purpose entirely of the Wii. Plus, it's about experiencing what made the console unique in the first place.

I've had great fun with Excite Truck, review here, The Sky Crawlers, review here, Metroid Other M, review here, and the two Resident Evil Chronicles games for starters. Plus, I've played both Super Mario Galaxy, review here, and Zelda: Skyward Sword, review here, on the Switch but both are Wii titles. The two latter are easily available, so if you don't have a Switch, then there are numerous solid titles to play on this system.




Sadly history is repeating itself with Wii 's weakest point; it's very much designed for the CRT era. This is a bigger concern now when connecting up to modern screens. With both SCART and Composite inputs disappearing, perhaps a Wii U which is fully backwards compatible, albeit with no enhancements, is a better option? A Wii U will cost you more though, but it has a HDMI out which is far easier to connect to modern screens.

Another factor is that the image quality is extremely rough looking should you have a modern screen with SCART or Composite inputs. After all, we're talking an extremely low resolution here. A tip is to seek out a screen with a Component (red/blue/green) input, as it allows the Wii to go from a rough 480i to a 480p mode at the very least. It helps make a more stable and sharper picture. At least the console supports proper widescreen!


Software, ridiculous peripherals and hardware alike are still cheap on the used market. Luckily, like the PS2, it's a massive selling console so it should take time to increase in price. If you get an original model, white or black, it works as a GameCube in addition! Perfect for retro gamers, although the GameCube controllers are pricey due to their popularity with Super Smash Bros. Ultimate on the Switch.

Be warned though; the GameCube compatibility is removed from the horizontal only, Wii Family Edition and the redesigned Wii Mini. These two versions do not run GameCube titles, neither do they have the panel with the controller ports for the GC controllers.

All online features have been shut down for the console years ago, that includes the Wii Shop Channel which allowed purchases of digital titles. However, I could still update the console to the latest firmware as of 2025. If you want an idea how the charming Wii Shop Channel was, with its nice background music, check this webpage out!


I believe it's not a difficult console to run homebrew on through soft modding, but that's something you'll have to look into yourself. Another path is using the Dolphin emulator, but Wii controls are a little messy without the gyro controllers and it defeats the purpose of playing a Wii by mapping to a standard controller. 

Getting hold of a Wii these days boils down to; do you have a TV with a SCART/Composite/Component inputs, if so you're fine, otherwise you'll have to shell out for a pricier Wii U or a HDMI converter. Many of the HDMI converters are cheap and bad looking, while the proper upscalers are expensive. Personally, I used my OSSC upscaler with Component cables, added scanlines and a double line effect for a sharper picture, but that's a pricey alternative.

Summary

I never guessed I needed a Wii until it re-entered my life in 2025. I found myself having a lot of fun playing games I remembered wanting to play but had forgotten since! It's been a wake-up call that I missed some of its best titles which more people should experience. Although there's tons of shovelware on the platform, there's also lots of solid third-party titles to discover in addition to the excellent first party stuff!

This is where Nintendo began a vastly different path in the industry, still resonating through the Switch. Ignoring it as a low powered console in favour of Xbox 360 and PlayStation 3, which I admittedly did back then, leads to missing out on great moments!

Should you travel down this path of getting a Wii, just make sure you have a everything needed to connect it up, there are a lots of fantastic titles to play!